Archmage os

One system. Not eleven browser tabs.

Be honest about how you run a game right now. Eleven tabs, a music app in a twelfth, a PDF you can’t search because it’s a photo of a page, and a laptop you keep tilting away from the players so they can’t read the encounter. You’ve gotten very good at a workaround.

ArchmageOS does one job: it runs the night. You prep on a quiet Tuesday, and when you sit down on Friday it’s ready. What you get back is four hours at a table with people you like, and nothing between you and the story.

Be honest about how you run a game right now. Nine tabs. A music app in a tenth. A PDF you can’t search because it’s really just a photo of a page. And a laptop you keep subtly tilting away from the players so they can’t read the encounter. That’s not a toolset. That’s a workaround you happen to have gotten scarily good at.

ArchmageOS does one job, which is run the night. You do prep on some quiet Tuesday. Friday you sit down and it’s already there waiting. What you get back is the thing that was the whole point to begin with: four hours at a table with people you like, and nothing standing between you and the story.

Divine Weapon (Relic) — Requires Attunement by a Devout or Guardian Archetype

Type: Longsword (Melee, Versatile)
Tags: Sacred, Luminous, Sentient


Description

Forged from the tempered radiance of a fallen star, this blade glows with the steady warmth of dawn. It hums softly in the presence of corruption, and its light bends to protect those who stand for the innocent.

When drawn, the Holy Blade projects a faint, shimmering barrier that shields the wielder and their allies.


Base Stats

Damage: 2d6 radiant

Secondary: 1d8 slashing (when used two-handed)

Range: Melee (5 ft.)

Durability: 3 Charges


Abilities

Aegis of Light (Reaction) —
When you or an ally within Near range would take damage, expend 1 Charge to reduce that damage by 2d8 + your Spirit modifier. The damage reduction manifests as golden light that sears any unholy creature that caused it, dealing 1d6 radiant in return.

Consecrated Edge (Passive) —
While attuned, attacks with the Holy Blade count as magical and deal an additional +1 radiant damage per Strike.

Divine Renewal (1/Session) —
At dawn, if you have 0 Charges remaining, you may spend 10 minutes in prayer to restore all Charges. Doing so also cleanses any disease, poison, or curse afflicting you.


Sentience

The blade’s voice is calm, compassionate, and resolute. It speaks rarely, preferring to guide through instinct and light. It cannot abide cruelty, and may refuse to be drawn by those who act with selfish intent.


Rarity: Legendary


Origin: Crafted in the Sanctum of Virelle by the Archon-Knight Ser Calith of the Dawnwatch.


holy blade of

the aegis

Divine Weapon (Relic) — Requires Attunement by a Devout or Guardian Archetype

Type: Longsword (Melee, Versatile)
Tags: Sacred, Luminous, Sentient


Description

Forged from the tempered radiance of a fallen star, this blade glows with the steady warmth of dawn. It hums softly in the presence of corruption, and its light bends to protect those who stand for the innocent.

When drawn, the Holy Blade projects a faint, shimmering barrier that shields the wielder and their allies.


Base Stats

Damage: 2d6 radiant

Secondary: 1d8 slashing (when used two-handed)

Range: Melee (5 ft.)

Durability: 3 Charges


Abilities

Aegis of Light (Reaction) —
When you or an ally within Near range would take damage, expend 1 Charge to reduce that damage by 2d8 + your Spirit modifier. The damage reduction manifests as golden light that sears any unholy creature that caused it, dealing 1d6 radiant in return.

Consecrated Edge (Passive) —
While attuned, attacks with the Holy Blade count as magical and deal an additional +1 radiant damage per Strike.

Divine Renewal (1/Session) —
At dawn, if you have 0 Charges remaining, you may spend 10 minutes in prayer to restore all Charges. Doing so also cleanses any disease, poison, or curse afflicting you.


Sentience

The blade’s voice is calm, compassionate, and resolute. It speaks rarely, preferring to guide through instinct and light. It cannot abide cruelty, and may refuse to be drawn by those who act with selfish intent.


Rarity: Legendary


Origin: Crafted in the Sanctum of Virelle by the Archon-Knight Ser Calith of the Dawnwatch.


holy blade of

the aegis

Divine Weapon (Relic) — Requires Attunement by a Devout or Guardian Archetype

Type: Longsword (Melee, Versatile)
Tags: Sacred, Luminous, Sentient


Description

Forged from the tempered radiance of a fallen star, this blade glows with the steady warmth of dawn. It hums softly in the presence of corruption, and its light bends to protect those who stand for the innocent.

When drawn, the Holy Blade projects a faint, shimmering barrier that shields the wielder and their allies.


Base Stats

Damage: 2d6 radiant

Secondary: 1d8 slashing (when used two-handed)

Range: Melee (5 ft.)

Durability: 3 Charges


Abilities

Aegis of Light (Reaction) —
When you or an ally within Near range would take damage, expend 1 Charge to reduce that damage by 2d8 + your Spirit modifier. The damage reduction manifests as golden light that sears any unholy creature that caused it, dealing 1d6 radiant in return.

Consecrated Edge (Passive) —
While attuned, attacks with the Holy Blade count as magical and deal an additional +1 radiant damage per Strike.

Divine Renewal (1/Session) —
At dawn, if you have 0 Charges remaining, you may spend 10 minutes in prayer to restore all Charges. Doing so also cleanses any disease, poison, or curse afflicting you.


Sentience

The blade’s voice is calm, compassionate, and resolute. It speaks rarely, preferring to guide through instinct and light. It cannot abide cruelty, and may refuse to be drawn by those who act with selfish intent.


Rarity: Legendary


Origin: Crafted in the Sanctum of Virelle by the Archon-Knight Ser Calith of the Dawnwatch.


holy blade of

the aegis

THE SYSTEMS · Arcane Cards

If it’s got an entry, it can hit the table.

Anything in the campaign can become a card: a villain, a shortsword, the tavern, the rumor your players refuse to let go of.

Cards move, too. Slide loot across the table and it lands in front of the right player, then goes into their inventory. Handouts and treasure used to be separate problems. Now they’re one object you can pass across the table.

Anything in the campaign becomes a card. A villain. A shortsword. A tavern. That one rumor a player will not, under any circumstances, let go of.

And the cards move. Slide loot across the table and it lands on their side and drops straight into their inventory. Reference, handouts, treasure, NPCs. That’s four different headaches on a normal night. Here it’s one object, and you can basically throw it at people.

THE SYSTEMS · Booster Packs

Loot that opens like a booster pack.

Loot, packaged like something your table already knows how to want.

Point a Booster Pack at your random loot table and the party opens it like a pack of cards. Someone calls dibs before the reveal. Someone pulls a flame tongue, someone else pulls a cursed hat nobody will admit to wanting, and the twenty minutes of trading that follows is content you never had to write.

Aim a Booster Pack at your random loot table and it cracks open like, well, a booster pack. People call dibs before the reveal, obviously. Someone pulls the flame tongue, someone else pulls a cursed hat nobody will admit to wanting, and the twenty minutes of trading and betrayal that follows is content you got completely for free. You didn’t write a word of it.

Loot Pack
Sealed by the Dungeon Master
Loot Pack
Sealed by the Dungeon Master
Drag across the seal to break it
The loot table is empty
Add entries under Loot table in the property panel, or point Feed URL at a JSON endpoint.
Loot Pack
Sealed by the Dungeon Master
Loot Pack
Sealed by the Dungeon Master
Drag across the seal to break it
The loot table is empty
Add entries under Loot table in the property panel, or point Feed URL at a JSON endpoint.
Loot Pack
Sealed by the Dungeon Master
Loot Pack
Sealed by the Dungeon Master
Drag across the seal to break it
The loot table is empty
Add entries under Loot table in the property panel, or point Feed URL at a JSON endpoint.

THE SYSTEMS · GRIMOIRE

Your whole campaign, searchable at the table.

The campaign, quietly keeping track of itself.

One database for prep and for play. Write the temple entry once and it’s searchable mid-session, linked to the NPC who let the location slip, and one gesture away from becoming a card you put in front of the party.

One database for running the game and for building the world, which, if you think about it, are the same job done at different hours. Write the temple entry once. It’s searchable mid-session. It’s linked to the NPC who let the location slip. And it’s one gesture from turning into a deck you slap down in front of the party.

Grimoire · The Drowned Crown
In Development
Lore / Locations

Blackglass Keep

Abandoned fortress · Secret: partial
Overview
Current state
Linked to Stair
Referenced by Soulkill…
Linked notes
Word count: 1,242Character count: 7,170Reference deck · 16 cards

A concept demonstration. The Grimoire is in active development.

THE SYSTEMS · VIRTUAL TABLETOP

THE SYSTEMS · VIRTUAL TABLETOP

A map for the players, and a DM view of everything hidden in it.

Two screens. One table.

Two screens. One table.

The player display shows the map. Yours shows the same map with the stat blocks and the door they haven’t tried yet. We kept the VTT deliberately light. It draws fog and moves tokens, and otherwise stays out of your way.

Player screen has the map. Yours has the map and everything hiding under it: stat blocks, the door they haven’t thought to try, the number the rogue is absolutely not supposed to know yet. We kept it deliberately light. It draws fog, moves tokens, rolls dice when you ask, and then it gets out of the way and shuts up. Which, if you’ve used a few VTTs, you know is more than most of them are willing to do.

Player screen has the map. Yours has the map and everything hiding under it: stat blocks, the door they haven’t thought to try, the number the rogue is absolutely not supposed to know yet. We kept it deliberately light. It draws fog, moves tokens, rolls dice when you ask, and then it gets out of the way and shuts up. Which, if you’ve used a few VTTs, you know is more than most of them are willing to do.

Player display · in table
SolprisWolfsbaneNixTildyArchraelWightWightHoardToken
The Drowned Crown
Grimoire display · DMIn Development
SolprisWolfsbaneNixTildyArchraelWightWightHoardToken
Angel DayShown on the table
MicahTildy
AdamWolfsbane
KatieNix
JohnMiyamoto
NathanCedric Grimwood
ArdrenArdren
TimSolpris
Initiative
20 · Solpris
17 · Wolfsbane
15 · Nix
13 · Miyamoto
12 · Cedric
10 · Ardren
8 · Tildy
5 · The Baddies
Grimoire
The Aegis
Image
SwordTitansAct III
Dusty
Soulkiller
Gamborea
Call Lightning
Bownsai
Archrael

A concept demonstration. ArchmageOS is in active development, and works with the VTT tools you already use.

THE SYSTEMS · SCENE RECALL

Run the night like you’re directing it.

Run the night like you’re directing it.

Run the night like you’re directing it.

A Scene saves the entire table the way you set it up: window positions, open reference, staged Arcane Cards, music, ambience, and the color of the light in the room. Build Thursday’s ambush on a slow Sunday afternoon. At the table you call the Scene, and everything changes over before you finish your sentence.

Now playingScene I · Traveling to Town
The Southern Road
Coming
The Southern RoadSouthern Road, dusk
The City GatesGamborea Gatehouse
The City StreetsLower Ward
The Soaked Wolf TavernSoaked Wolf, ground floor
A Barfight Breaks OutSoaked Wolf, tables overturned
Chase Through the StreetsLower Ward, rooftops
Scroll or drag to scrub · pick a scene to recall it
MapSouthern Road, duskMusicThe Long Way RoundAmbienceWind, cart wheels, distant crowsLightDusk wash, coolArcane Cards1 stagedWindows3 restored

A concept demonstration. The Scene System is on the ArchmageOS roadmap.

Scene recalled. The Southern Road. Map Southern Road, dusk. Music The Long Way Round. Light Dusk wash, cool.